Flex for Flash games coming of age
May 15, 2008 – 10:21 pmAround six to twelve months ago I did some research into using the Adobe Flex framework to create Flash games. I found an amazing port of Doom using the Flex SDK, but at that stage, there was no source code on offer, so I couldn’t learn much from it (except maybe that Flex was capable of some pretty impressive Flash games). Ultimately, I decided not to work with Flex for two key reasons:
- There didn’t seem to be many games written with Flex at that stage, and very little in the way of how-tos and tutorials. All the tutorials I found from Adobe and others were geared toward ‘business applications’ and the like.
- The Flex compiler only generates Flash 9, and I wanted to make Flash games for the Wii Opera browser, which only supports Flash 7.
Well, the Wii stil doesn’t support Flash 9 (my guess is it never will), but things are changing on the availability of game-making resources for Flex.
Chuck Arellano over at scripted fun has ported his Herder game for Pygame to Flex, and is having some success.
Meanwhile,
I suspect that there has been a blossoming of Flex game creation content occurring while I wasn’t watching … it could be worth revisiting.
(Image via Wikipedia)
One Response to “Flex for Flash games coming of age”
Hi pansapiens,
Thanks for the mention!
I’ve seen 3D done in Flex before, but seeing Doom has a certain wow factor to it.
It’s actually the first time for me to see that! 
By Chuck Arellano on May 16, 2008