Tuesday, April 15th, 2008
I do my game development on Ubuntu Linux. In case you hadn't noticed, unlike pretty much every Linux distro, Windows does not come with Python installed by default. For distributing games written in Python on Windows, it's nice to create a compiled executable version (using py2exe or cx_Freeze, for example) ...
Posted in code, python | 5 Comments »
Monday, April 14th, 2008
If you aren't careful (and even sometime when you are) realtime games written in Python sometimes hit speed problems and require some profiling to bring them to a playable speed. Typically, I would use the Python standard library's "profile" module to find "hot" functions which are stealing all the CPU ...
Posted in code, python | No Comments »
Wednesday, April 9th, 2008
I've just been researching Interactive Fiction (aka text adventure) systems written in Python. I've always wanted to make an interactive fiction, but never quite got around to it. I even started learning the Inform language a few years back, which can be compiled to run on the Infocom Z-machine interpreters ...
Posted in inform, python | 1 Comment »
Wednesday, April 2nd, 2008
Shoodar is a little game I've been writing, mostly to learn Rabbyt (although these things tend to grow beyond learning exercises ..... :P). Essentially it's just a silly vertical shooter, but there is an Ikaruga-inpired twist. It's in early stages of development, but I've put a playable version up in ...
Posted in code, pygame, python, rabbyt, releases | No Comments »